OP FALKENHORST 27au29 Mars 2015 en POLOGNE

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OP FALKENHORST 27au29 Mars 2015 en POLOGNE

Message par ROB »

HELLO

Berserk666 a trouver ca! qu en dites vous? :mrgreen:
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Voila, c est a vous...
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Re: OP FALKENHORST 27au29 Mars 2015 en POLOGNE

Message par Hazard »

Je lis, je lis : http://www.falkenhorst.eu/" onclick="window.open(this.href);return false;

Moi, j'aime bien la Pologne... J'ai une copine à aller voir là bas ;)
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Re: OP FALKENHORST 27au29 Mars 2015 en POLOGNE

Message par ROB »

CHAUD bouillant pour moi
je connais pas la Pologne mais je veux vraiment decouvrir , j'ai pas de copines la bas Moi :mrgreen:
MAIS JE VEUX Y ALLEZ :lol:
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Re: OP FALKENHORST 27au29 Mars 2015 en POLOGNE

Message par Hazard »

Alors apprends vite cette phrase de base : "nie mowie po polsku" (ça se prononce "nié mouvié po polskou")
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Re: OP FALKENHORST 27au29 Mars 2015 en POLOGNE

Message par black sheep herisson »

je dois avoir de mauvaises pensées je m'attendais a autres choses comme traduction :wink:
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Re: OP FALKENHORST 27au29 Mars 2015 en POLOGNE

Message par Hazard »

Mais pour qui tu me prends toi ? ;)
Au fait, j'ai deux copines a à aller voir, donc une qui est prof de yoga maintenant... ;)

Et sinon, sympa leurs règles pour les véhicules !
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Re: OP FALKENHORST 27au29 Mars 2015 en POLOGNE

Message par ROB »

FALKENHORST: CONQUEST OF ZADAR

SCHEDULE
26th of March (Thursday) – registration starts 06:00am till midnight – safezone will not be open before that time.
27th of March (Friday) – registration starts at 08:00am till 06:00pm
12:00am – Game beginning
29th of March (Sunday) – Game ends at 12:00am


REGISTERATION AND TICKETS
Registeration starts at October 28th at 08:00pm
Ticket price at this evening: 40 € /160pln
Ticket price October 29th – 31t: 42,5 € / 170pln
Ticket price in November – 45 € / 180pln
Ticket price in December – 47,5 € / 190pln
Ticket price in January – 50 € / 200pln

Vehicles are allowed in the gamezone.
Each and every one of participants will receive his military branch Patch.
Sides recognition: Republic of Galdania use all brown and light camouflages, while Kingdom of Tangau use all green and dark. In case of various camouflages worn by one person the most important is the camouflage of an upper part of a garment (blouse, jacket, parka, shirt, etc.). However, we strongly recommend to use one set of camouflage at a time to avoid friendly fire.

LOCATION: ZŁOTORYJA, LOWER SILESIA
TRANSPORT:
the nearest airport is in Wrocław
three large cities near the gamezone is Legnica, Złotoryja and Jelenia Góra. We will be sending transports to these cities – if you want us to take you from there, write it in an email: falkenhorst.event@gmail.com

GEAR TRANSPORT: polish law does not ban any kind of airsoft replicas. However, if you are planning to go through Germany, they may confiscate your replicas. That’s why the safest option is to send it in advance. Delivery adress and other details will be added soon.

MOSQUITOES we don’t have mosquitoes at this part of year in Poland.

LOGISTICS: we will provide military tents and shelters for sleeping, drinking water, toilets and 220 volt generators in all bases. Restaurants and Airsoft-shops will be available in the safe-zone and bases.

PARKING: there will be car parks for participants located near the safe-zone. We will not be responsible for vehicles left in these parking areas. We will inform police about the parking so they could check it from time to time.
We will provide a tent in both bases where you can keep all your valuable stuff, such as wallets, cell phones etc.
Make sure to bring cash with you – some shops may not have card devices.
Please Make sure to dispose your trash only into a trashbins, which will be all over the area. Do not put liquids into the trashbins.

OFFGAME PERSONEL: casual people may appear in the game zone. Please make sure that person you are shooting at is an ingame participant. We will inform local folk about the event.

ENERGENCY: standard emergency number in Poland is 112, but we will provide our own event pararescue. The number to contact with them will be delivered soon.

ALCOHOL, AND ILLEGAL DRUGS ARE STRICTLY PROHIBITED.

BONFIRES OUTSIDE THE MAIN BASES ARE STRICTLY PROHIBITED
We strongly suggest to bring with you a basic first aid accesories, such as sticking plasters etc.


LIST OF CAMOUFLAGES
Kingdom of Galdania
ALL GREEN AND DARK
ATACS FG
DPM
CCE
TIGER STRIPE
WOODLAND
MARPAT WOODLAND
WZ.93 PANTERA
Woodland pattern vz.95
DANISH M84
ESTDCU & CADPAT
M/90
MULTICAM TROPIC
TAZ 83
PENCOTT GREENZONE
VZ 2007 LES
FLECKTARN
Republic of Tangau
BROWN AND BRIGHT
ALL DESERT CAMOUFLAGES
ALL ARID CAMOUFLAGES
ALL URBAN CAMOUFLAGES
MULTICAMS EXCEPT MULTICAM TROPIC
MULTITERRAIN
UCP
VEGETATO

GENERAL
1. There is no declaration of shot – you can’t kill/knock out your enemy by talking. Only exception is when the enemy is already wounded and you have a clear shot to finish him off.
2. Only methods of killing/knocking out:
shooting (ricochets do not harm)
being in a blast radius of a grenade (10 meters in the open air, 15 meters in the building unless there is a cover between a person and a grenade)
touching the neck
touching the body with an end of the barrel (bayonet)
you can tell the wounded people that they are dead, if there’s no doubt you can shoot him
in case of a silent kill a killer can ask dead person to wait up to 30 minutes before going to the respawn
3. Every attendant takes care of his own safety – you can’t blame any other player that he hurt you by shooting. Please use an additional protection (safety masks, helmets, kneepads) to avoid injuries.
4. Pirotechnics is generally allowed unless there will be a long term drought before the event.
5. Radios – there are no frequences restricted to any certain faction. the only exception is PMR 1 (444,00625) and PMR 2 (446,01875) which are restricted for organistation and moderators. You can use PMR 1 to contact moderators in an offgame or emergency matter. FRS frequencies are prohibited without a legal document in Poland.
6. You can shoot through small holes as long as you can see where are the bullets going. That means you can’t shoot from behind a corner pulling only your replica.
7. Photographers are allowed into the battlespace. They also have to use orange-red vest to indicate their offgame status, but as well as referees they can hide it when not in range of an enemy fire.
8. Referees are going to take part in the event to verify that all participants are playing fair. They will be wearing yellow-green vest when in enemy range, but for most of the time they will be dressed like rest of the players to avoid detection of the unit which they are assigned to. They have a highest authority in every game matter, they can even ban any person arguing with or disobeying them.

REPLICAS AND MAGAZINES
9. No hicaps allowed.
10. All replicas will be verified and signed to have <365, <465 or <615 fps (verified on the 0,20 pellets), HU does not have to be zeroed.
11. FPS regulations:
Below 365 you can shoot single fire inside the buildings and on distances below 15 metres
366 – 465 you can shoot auto fire outside and single fire on distances below 15 metres
466 – 615 you can shoot single fire outside only. Also you need to have a <465 sidearm
12. Mancraft, PTW and RAM replicas are allowed, but during the registeration it will be additionally signed and it’s power can’t be increased over the amount indicated by a registeration tape.
13. You can take as many mags as you want, but you can’t reload them in the field except when you are near the supply depot.
14. All mags have restricted capacity:
rifles, sniper rifles and pistols – double capacity of a real mag (f.e. into stanag mag replica you can put 60 pellets) + those pellets which are not delivered to the HU chamber
magazine-fed infantry support rifle (M27 IAR, RPK, RPD) – triple mag capacity + pellets not delivered to HU chamber
belt-fed infantry support rifle (M249 SAW, PKM, M60) quadriple box capacity + pellets not delivered to HU chamber

FORBIDDEN
15. These actions are strictly banned during the Falkenhorst:
using auto fire inside the buildings and tents
using auto fire in 466 – 615fps replicas
passing any intel while you are dead or wounded
going to the medic without any help while being wounded
aggesive and rude behaviour
using forbidden (too strong) pirotechnics
using metal pellets and pellets which are heavier than 0,40g
taking off eye protection ingame
drinking or playing under influence of alkohol or any other drugs
hostile actions towards other players
dying of wounds sooner than 15 minutes after the first wound

HITS AND HEALING
16. Every person can be healed once. People, who have any balistics (helmet, kevlar or ceramics) can be healed once again. Two or three kinds of balistics does not sum up, no matter how many balistics you have, you can be healed only once more than people without any.
17. Medics are 20% of the unit. They have no symbol of their speciality. They can heal soldiers by using a combat dressing and spending at least 2 minutes with wounded soldier.
18. Wounded can be transported to medic but they can’t go by themselves. You can’t say anything when you are wounded except “Medic, medic” “Mummy” etc.
19. Friendly fire is not friendly – it harms you as well as those of the enemy’s.
20. Wounded and dead use orange-red vest to signalize that they are incapacitated. This vest is obligatory for all players – you will not be allowed into game zone without one.
21. Wounded person must wait at least 15 minutes until he will bleed out, die and will be able to go for a respawn.

VEHICLES
22. Vehicles are allowed to take a part in the game.
23. Vehicles are immobilized for 10 minutes, when in a distance of 10 meters in front of them there will be a smoke grenade thrown on the road.
24. Vehicles are destroyed, when a smoke grenade will be put on the car.
25. Mechanics repair destroyed vehicle by spending 5 minutes in it without shooting. Mechanics can not deal with immobilized cars, only with the destroyed ones.

RESPAWNS
26. You can be respawned:
in a hospital in a main base of your faction
in a field hospital of any of yours battalions
as a reinforcement send by helicopter when you are in an enemy homeland
27. To be respawned in a hospital in a main base of your faction you have to go there and sign in. After that you have to wait 2 hours until you will be able to cross the border of your homeland. However, if you were killed by enemy during those 2 hours (for example, enemy special forces operating on your native soil) you have to go to the hospital once again and wait 2 hours until you are fully operational. After checking out in the hospital you can fight on your native soil, but you have to wait 2 hours until you will be able to leave your homeland.
28. To be respawned in a field hospital of your battalion you have to go there by yourself and sign in – in that case you have to wait 1 hour until fully healed.
29. Being in any of hospitals not only brings you back to life, but also heal you when you’re wounded (15 minutes for each wound). You can’t shoot when you are in the hospital. Destroing the hospital kills everyone inside it.
30. To be respawned as a reinforcement send by helicopter when you are in an enemy homeland:
your team mates have to deliver you to any 4-way crossroad
they have to call in a CSAR mission
HQ has to agree for that (only when at least half of the enemy’s AA missile launchers are destroyed)
your team has to controll the crossroad for at least 10 minutes
after 10 minutes they have to throw a smoke grenade on a crossroad
2 minutes after the smoke grenade you are respawned
If during that time your team would be pulled off the crossroad, you have to repeat the whole procedure on the another crossroad. If you are dead and left behind, you have to go to your main base hospital.

INFRASTRUCTURE
31. Here’s the list of an ingame infrastructure which can be destroyed:
roads,
AA missiles
radar stations
roadblocks
field hospitals
32. Roads are the key infrastructure for vehicle transport and infantry. It is possible to destroy a part of the road to make impossible vehicle crossing. Destroyed part of the road will be tabbed with a white-red tape. Destroyed road can be repaired, when 10 men spend on it 30 minutes.
33. AA missiles launchers protect the airspace from any enemy aircraft. It is impossible to send air recon or medevac when majority of the missiles is still operational. A missiles can be destroyed only by planting a bomb.
34. Radar station makes it possible to track down a fallen aircraft, both friendly and enemy. As well as AA missiles can be destroyed only by planting a bomb.
35. Roadblocks block a road. That is all they do. You don’t have to destroy a road to block it, roadblocks allow you to control who and when can cross it. They are the most effective on a crossroads. They can be pulled off only by men, not by vehicles.
36. Field hospitals, as you already know, heals soldiers. They can be destroyed by falling down a red cross flag enacted next to the hospital tent.

INTERROGATION
37. Every soldier knocked off or healed from wounds can be interrogated
38. Every soldier knocked off or healed by the enemy is considered as bonded and disarmed, however he can’t be really tied for safety reasons. He must follow the instructions of his kidnappers. He can’t make any tricks from Hollywood movies.
39. During the interrogation the kidnapped soldier must say truth about things he knows about.
40. All actions which humiliate a kidnapped person are strictly forbidden and humiliating persons will be severely punished by the organisators.
41. “WHITE TOWEL” aka “BIAUY RETCHNIK” is a callsign from interrogated person to inform everybody that the interrogation is becoming unpleasant to interrogated.
42. Interrogation can be performed only in the batalion command.
43. After the interrogation in the batalion command the interrogated soldier must be released/killed and allowed to go to his respawn.P
44. Captured soldiers are considered untied and armed when they are touched by a friendly and active soldier.

7 TIPS, WHICH WILL MAKE YOUR GAME EXPERIENCE BETTER
1. Always have a lot of water – it’s not uncommon to drink out a whole camelback in a few hours. There will be plenty of water in your bases, so keep your canteen filled.
2. Protect your medic – do not send him to wounded in unsecured area, because if he dies, you’re screwed.
3. Always make sure to have one medic nearby.
4. If you’re hit, lay down and show your red vest as fast as possible.
5. Keep your red vest in an easy access pocket. Also, please make sure that the dead man vest does not stick out of your pocket.
6. If you are respawning in the field hospital and there’s a firefight outside – stay in the tent until shooting stops.
7. Do not argue with or disobey the referee – in that case he will have to send you to the respawn or ban.
10. Referees are going to take part in the event to verify that all participants are playing fair. They will be wearing yellow-green vest when in enemy range, but for most of the time they will be dressed like rest of the players to avoid detection of the unit which they are assigned to. They have a highest authority in every game matter, they can even ban any person arguing with or disobeying them.

USEFUL INFO ABOUT LAW IN POLANDR
Airsoft replicas, auto fire, real uniforms etc. are legal in Poland without any specified permision, but you have to keep your replicas concealed in the populated areas.
Nazi or communist insignias and symbols are illegal. People using those will be banned from game.
FRS frequencies are prohibited without a legal permision in Poland.

GAME OBJECTIVES
PRIMARY OBJECTIVE
The main goal of this campaign for both armies is to seize and control all key elements of Zadar’s infrastructure to seek political recognition of the rest of the world. Both Galdania and Tangau must have Zadar’s mines, factories and other facilities controlled to support their claims over this land after UN withdrawal.
SECONDARY OBJECTIVES
The conquest of Zadar province is the main task of this war and all other tasks are the means to complete this mission. However, succesful accomplishments of the secondary missions by the losing side may have a great political influence worldwide and can bring unexpected benefits in a future. Those tasks are:
destroying enemy’s infrastructure (radars, roads, AA missile launchers) in his homeland
capturing and interrogating prisoners
performing ambushes behind enemy lines
retrieving downed pilots (both ally and enemy’s)
scouting enemy’s base and positions
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Re: OP FALKENHORST 27au29 Mars 2015 en POLOGNE

Message par Hazard »

Le terrain fait environ 5km d'est en ouest, et 3 du nord au sur sur les plus grandes longueurs.
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Re: OP FALKENHORST 27au29 Mars 2015 en POLOGNE

Message par F.N.G »

On est deux intéressés aussi avec notre 4x4 bien entendu :)
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Re: OP FALKENHORST 27au29 Mars 2015 en POLOGNE

Message par ROB »

F.N.G a écrit :On est deux intéressés aussi avec notre 4x4 bien entendu :)
je veux bien benir votre 4X4 ( comme colombiana :lol: )
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Re: OP FALKENHORST 27au29 Mars 2015 en POLOGNE

Message par F.N.G »

merci mon père :) ce sera avec plaisir 8)

Faction rebelle ?
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Re: OP FALKENHORST 27au29 Mars 2015 en POLOGNE

Message par BERSERK666 »

J'aime bien la catégorie 466 – 615 fps (using auto fire in 466 – 615fps replicas forbidden quand même)
C'est pas des tapettes les polonais… Pornostar (pour Haz') & Polarstar (pour Rob) ?
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Re: OP FALKENHORST 27au29 Mars 2015 en POLOGNE

Message par ROB »

BERSERK666 a écrit :J'aime bien la catégorie 466 – 615 fps (using auto fire in 466 – 615fps replicas forbidden quand même)
C'est pas des tapettes les polonais… Pornostar (pour Haz') & Polarstar (pour Rob) ?
Pornostar (pour Haz') & Polarstar (pour Rob) ?[/quote] :arrow: :arrow: MAIS QU IL EST BON ce berserk666 > +1 000 000 000 000
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Re: OP FALKENHORST 27au29 Mars 2015 en POLOGNE

Message par DOOM »

Hmmmmmmmm, je suis pas mal chaud dites donc, on se fait une team en CCE ? :mrgreen:
Haz', tu nous accompagne bien sûr ? x)
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Re: OP FALKENHORST 27au29 Mars 2015 en POLOGNE

Message par ROB »

DOOM a écrit :Hmmmmmmmm, je suis pas mal chaud dites donc, on se fait une team en CCE ? :mrgreen:
Haz', tu nous accompagne bien sûr ? x)
:arrow: on se fait une team en CCE ? :twisted: :twisted: :twisted:
comme dirais BENNY B > http://www.dailymotion.com/video/xymz8_ ... enny-b_fun" onclick="window.open(this.href);return false;
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Re: OP FALKENHORST 27au29 Mars 2015 en POLOGNE

Message par DOOM »

Je viens de regarder la map du terrain, on aura le droit de jouer genre dans la carrière de pierre, la grosse usine et tout ? Si oui ça va être fouuuuuuuuuuuu :twisted:
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Re: OP FALKENHORST 27au29 Mars 2015 en POLOGNE

Message par Hazard »

Y a une date à PSV ce week-end là... du coup je suis d'astreinte...
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Re: OP FALKENHORST 27au29 Mars 2015 en POLOGNE

Message par F.N.G »

Des gens d'ici qui y vont pour finir ?
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Re: OP FALKENHORST 27au29 Mars 2015 en POLOGNE

Message par Hazard »

Moi je suis coincé, les autres je ne saurais dire.
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Re: OP FALKENHORST 27au29 Mars 2015 en POLOGNE

Message par Moujik »

Je ne peux malheuresement pas venir pour cette OP. Je n'ai pas de visibilité sur mes horaires de travail autant à l'avance... :?
Lourd comme le marteau, tordu comme la faucille.
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Re: OP FALKENHORST 27au29 Mars 2015 en POLOGNE

Message par F.N.G »

Merci pour vos retours, de notre côté, on attend encore un peu pour s'inscrire (les infos pour envoyer les répliques via un transporteur tardent à venir).
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